Mission: Impossible 7 looks to be exploring a new facet of action in its latest installment through swordplay, a trope that is bigger for the franchise than first realized. Mission: Impossible has solidified itself as one of the biggest action franchises in modern cinema for several reasons. Whether it be vehicle chases, hand-to-hand action, spy shootouts, parkour foot chases, or the new, over-the-top stunts that come with each installment, Mission: Impossible has proven its place in the spy-thriller pantheon.
With the newest entry though,the franchise looks to be moving ever so slightly in a new direction. While the trailer for the next Mission: Impossible film, officially titled Mission: Impossible — Dead Reckoning Part One, certainly shows a lot of what has made the franchise great thus far, one thing stands above the crowd. Dead Reckoning seems to be exploring a facet of action previously unexplored for the franchise up to this point in sword-fighting, something that means more than a surface-level action sequence.
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With Dead Reckoning confirmed to be a two-parter, the Mission: Impossible franchise will consist of eight total films after the release of both. Outside of the James Bond franchise, it is uncommon for popular action franchises outside of sci-fi or superheroes to have this kind of longevity. The added benefit of the latter two means each film can feel fresh and new due to the unending possibilities of the genres. However, with more grounded spy-turned-stunt films such as Mission: Impossible, it can be hard for filmmakers to find new ways to give each entry a reason for existing, and keep things fresh and interesting. One way
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