The planned conclusion to Mass Effect 3 looked very different from the ending that made it into the final game, bearing little resemblance to the much-maligned finale.
Speaking about Mass Effect and other BioWare games in a Reddit AMA(opens in new tab) (ask me anything) thread, writer Drew Karpshyn shared a few details about the series’ original ending. Karpyshyn worked as lead writer on Mass Effect and the co-lead on Mass Effect 2, and was asked how they would have concluded the series had they stayed on for the third game.
“We [had] some very rough ideas planned out,” they said. “Basically, it involved luring the Reapers through the Mass Relays then detonating the entire network to wipe them out… but also destroying/damaging the relays and isolating every galactic community from the others.
“But we still had to figure out a lot of the details, and there were some issues with that option… like what we would do in the next series of games.”
That’s starkly different from the ending in Mass Effect 3’s final version. The Mass Relays (the intergalactic transportation system that allows spaceships to instantly hop across space) aren’t blown up, and the Reapers aren’t lured to their deaths. Warning, spoilers ahead.
Instead, Commander Shepard encounters the child-like Catalyst and is faced with three discrete choices: destroy the Reapers and all synthetic life across the universe in a final destructive blast; merge himself with the Reapers in a final sacrifice; or jump into a big green beam to combine all organic and synthetic life, leaving the universe in harmony.
The ending has been a source of consternation among fans since Mass Effect 3 was released over a decade ago. It removed much of the player agency that the series was
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