Alien 3 has always been a bit of a black sheep in the long-running franchise. Though directors Ridley Scott and James Cameron did some of their most acclaimed and popular work in the H.R. Giger-designed playground, the same can't be said for Alien 3 director David Fincher.
"I had to work on it for two years, got fired off it three times and I had to fight for every single thing," Fincher told The Guardian's Mark Salisbury in a wide-ranging interview, during Fincher’s 2009 Oscar campaign for the much better received The Curious Case of Benjamin Button. "No one hated it more than me; to this day, no one hates it more than me."
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So, Alien 3 has the dubious distinction of being disliked by critics and its own director, the product of a long and tumultuous shoot, and a box office disappointment (though not an outright bomb). As a result, while Scott's Alien and, especially, Cameron's Aliens have cast long shadows over video games, Alien 3 received a buckshot of tie-in games at the time of its release but hasn't been revisited since. Those games were, predictably for the time, not especially faithful to the conceit of the movie. As with most tie-in games from the '90s, the Amiga, Commodore 64, Nintendo Entertainment System, Super NES, Mega Drive/Genesis, and Master System versions of Alien 3 were run-and-gun 2D platformers set in an industrial setting that vaguely resembled the Fiorina "Fury" 161 and shooting at a menagerie of enemies, some of which look like the Alien from the film. There's a Game Boy version, too, but its monochromatic top-down shooting isn't an improvement. Neither approach comes close to capturing the themes, narrative, or aesthetic of Alien 3.
The franchise
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