The best defence in Magic: The Gathering is often a good offence. You could have the fanciest equipment and the holiest of enchantments, but when push comes to shove, nothing works better than just pummelling your opponents in their face.
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In Commander, few mechanics work as well for this as myriad. Why have one creature attacking one opponent, when you could have three of them attacking everyone instead? Here is everything you need to know about Magic's myriad mechanic, and how to best use it.
Myriad is a keyword ability found exclusively creatures that represents a triggered ability that triggers whenever the creature with myriad attacks.
When a creature with myriad attacks, you create token copies of that creature that are tapped and attacking each other opponent you have in the game. For example, in Commander's four-player games, attacking one opponent with a myriad creature will make two token copies, each attacking a different opponent.
Those tokens only last for the duration of the combat phase. When you go from combat to your second main phase, the tokens are exiled and can't be used for any other purpose. If you want to find other ways to use a creature, such as sacrificing it, you'll need to be able to do it at instant speed during the combat phase.
As an attack trigger, myriad only goes off when a creature is declared an attacker in the declare attackers step, before any blockers are decided and damage is calculated. This means that the token copies that come in, although they are attacking, aren't being declared as attackers and therefore don't trigger myriad again. No endless token loops for you.
It's also important to note that part of
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