After Dominaria United’s devastating betrayals and heart-wrenching deaths, Magic: The Gathering really needed to do something to lighten the mood. After many false starts, including a glue factory going bust resulting in a delay from its original April 1 release date, we have the happy interlude we desperately needed: Unfinity.
RELATED: Everything We Know About Magic: The Gathering's Unfinity
Set in Myra The Magnificent's Intergalactic Astrotorium of Fun, Unfinity takes us to the Un-iverse’s biggest and best outer space funfair in the latest in a long line of zany, often impractical, always hilarious parody “Un-sets”. You can’t have a funfair without the rides, though, and our preview card will help introduce one of Unfinity’s newest mechanics: Attractions.
Attractions are one of two new card types debuting in Unfinity, alongside the previously-revealed stickers. While they’re a new type of artifact, which any Affinity player will love, Attractions don’t go into your library. They don’t even use the standard MTG card backing.
Instead, like Unstable’s Contraptions or your sideboard, Attractions have their own specific deck. When drafting, you’ll need at least three Attractions to make an Attraction deck, whereas in Constructed you’ll need a ten-card singleton deck instead, meaning every card has to have a different name.
When a card tells you to ‘open an Attraction’, such as “Lifetime” Pass Holder, you take the top card of your Attraction deck and put it onto the battlefield. From there, nothing else happens until the beginning of your next main phase, at which point you’ll roll a six-sided dice.
This is what the numbers on the right of the Attraction cards are. If you hit any of the lit-up numbers on any of your
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