Necromancer's Origin is the second part of the first Abyssal Dungeon inLost Ark, Ancient Elveria. While Demon Beast Canyon is more like a tutorial, Necromancer's Origin is a better sample of what the Abyssal Dungeons in Lost Ark's endgame are actually like. Players need to, once again, be at minimum 340 Item Level to enter this, and must have completed Demon Beast Canyon as well.
In Necromancer's Origin, players will finally be having a showdown with Sigmund, the lore-relevant dreaded Necromancer of North Vern. This Dungeon requires more cooperation (hopefully no bots queue up), each boss has more mechanics to memorize, and it's also the first «wipe» mechanic to get introduced as well. So, without further ado, let's go over it all.
Unlike Demon Beast Canyon, the Necromancer's Origin stage of Ancient Elveria actually has mechanics that players can't just brute force their way through. Even a Tier 3 player clearing this Abyssal just for the potential Card Packs still has to deal with at least one of Sigmund's mechanics, so let's go through the most important stuff to keep in mind and then get more in-depth further below.
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Unlike the bombastic start to Demon Beast Canyon where players face off against Garum and fight off undead hordes, Necromancer's Origin is a bit more tame in its first section.
Players just need to follow the linear path, clear out theUndead Corpses, defeat theCorpse Tailor andSoul Devourer, clear out the High Necromancer after going through the double doors, and they're right at the Reanimated Garum fight.
Now moving on toReanimated Garum, the gigantic dragon raised from the dead. Outside of Guardians, this is likely one of the first «gigantic» enemies players have faced, and
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