I don’t like to rag on The Rise of Skywalker too much. Talking about Star Wars on the internet is an easy way to get into an argument, and even though I write about video games, I try to avoid arguments on the internet about childish things. TRoS is almost universally hated, so I’m probably safe in saying it’s bad, but then, that’s just another reason not to. It’s a movie so bad it has united the entire Star Wars fanbase, although admittedly everyone seems to hate it for slightly different reasons. Even Lego can’t save it, and that’s the best evidence yet of its failures.
The Last Jedi, the film that preceded The Rise of Skywalker, is maybe the most divisive Star Wars movie ever, but it at least tried to do something fresh. The Rise of Skywalker is nostalgia bait in all the worst ways, retconning every interesting development in TLJ, trying to second guess what fans want (Reylo), attempting to cash-in on completely unearned moments, and generally feeling like focus-grouped, market-tested, vacuous nothingness.
Related: Lego Star Wars: The Skywalker Saga's Greatest Trick Is Letting You Tell Your Own Stories
However, you might have thought Lego could offer it a redemption. It’s a movie where individual moments triumph over a coherent storyline, and nostalgia bait is Lego’s whole deal. That’s not an inherent criticism of Lego games, in fact that’s what makes them great. A new movie, like TRoS, should try to look forward, as TLJ did. Lego, however, is supposed to look back.
The Rise of Skywalker has some redeeming features. It’s easy to split everything down the middle these days - masterpiece or garbage. Nothing is allowed to be only okay. While I think TRoS is slightly south of ‘okay’ (and a property like Star Wars should
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