Riot Games in-the-works MMORPG set in the League of Legends world of Runeterra is still likely many years away, but when it does arrive, the developers want it to respect the time of players.
Executive producer Greg Street recently took to Twitter to ask fans what they didn't want to see in Riot's MMO, to which many fans responded with comments revolving around the length of time needed to play the game. Many fans hoped Riot's MMO would not «artificially» increase the amount of time players needed to play in order to fully enjoy the experience.
The TLDR of all this is we want to respect player time. Now please don't misread that to imagine we are making a small game. We are not. It is a very large game. The reason you are going to have to wait so long is because it is a large game. But we can still respect your time.
Street responded with a lengthy Twitter thread diving into the development team's mindset when it comes to the length of time they think the game should require of players, and the pros and cons of having too much or too little content.
According to Street, the team doesn't want the League of Legends MMO to be the only game players have time for, saying players should be able to play other live service games, or catch up on TV, read a book, or do anything else they like without feeling like they are missing out. The team ultimately wants to respect the time of players.
However, Street says that players experiencing a slight feeling of needing to play, lest they fall behind, is «probably healthy.» He cites his experience raiding in other MMOs as an example. Even when he wasn't excited to raid, he still showed up and helped out his friends, which also furthered his guild's collective goals.
The real problem,
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