X-Plane 12 launched in Early Access recently after its predecessor occupied the frontlines for over five years. While it does bring a lot of new features to the table, early adopters have been a bit unhappy with some of the issues that have arisen. From poor quality scenery to off-looking lighting, some have concluded that the sim isn’t as big of a leap forward as they had anticipated. Laminar has now stepped in to release a statement that outlines some of the improvements coming to X-Plane 12 in the future and acknowledges some of these qualms.
In a blog post on the official X-Plane website, Ben Supnik, a software engineer for the sim, outlines how X-Plane 12 spent nine months in an alpha test phase leading up to its recent public release. While a lot of work was done to get it up to this point, Laminar is aware that there’s a lot more to be done.
Supnik says that the team is aware of “over two hundred open bugs,” and there’s a lot they want to do. However, the sim was rolled out as a public release due to the studio wanting “the entire X-Plane community [to] be involved in X-Plane 12’s growth.”
Credit: Laminar Research
In all fairness, Laminar makes it clear on its storefront this is an Early Access release. At this point, most PC gamers know what to expect from a title in this state. It’s, by account of its name, an unfinished product that’s being consistently tweaked and improved.
So, as mentioned in the blog post, Laminar has chosen to give customers the option of choice. They’re free to opt-in now during this early phase, or they can fly in later and enjoy a more refined product.
For now, the team has stated that it’s focusing on working to improve the sim’s clouds, lighting, third-party interfaces, and the MCDU in
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