Intercept Games was founded in early 2020(opens in new tab) to assume control of the development of Kerbal Space Program 2, which up to that point had been in development at original Kerbal studio Star Theory Games. At the time, it seemed almost like a straight name change, as «key members» of the Kerbal 2 team including former Star Theory studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson all moved to Intercept to continue working on the game.
The process hasn't gone perfectly smoothly since then, however. At the time, Kerbal Space Program 2 was slated to be out sometime before March 31, 2021, but after multiple delays it's now not expected until early 2023(opens in new tab). It also recently came to light that while Intercept Games was formed specifically to work on Kerbal 2, it's also got another game on the go.
That project, according to a Take Two job listing(opens in new tab), is «an unannounced stylized science-based adventure game.» The listing says applicants should have a «passion for space exploration, rocketry, worldbuilding, and related entertainment media,» and will be responsible for (among other things) «translat[ing] the game's visual design language into explorable worlds.» Experience creating or working on «fully spherical planets,» and with Unreal Engine, Gaea (which is a terrain design tool), World Creator, or World Machine, are good bonus skills to have.
Those details sound a lot like they're for a role working on KSP2, and it's possible that's the job—the listing doesn't specify. Some of the other Private Division job listings do specify that they're for KSP2, though, which could be taken as a sign that this one is for something else.
Regardless, what's
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