It Takes Two is a game about a toxic relationship that concludes with two very different people staying together for all the wrong reasons. They don’t decide to attend couples therapy before entertaining the idea of divorce or to approach things that aren't a blunt detriment to their young child. Instead, they bicker, bark, and tear one another apart to such an extent that I’m blown away they ever got together in the first place. Straight people, why are you like this?
To me, it’s a contrived narrative, and easily the weakest element of an otherwise fantastic platforming adventure. Josef Fares and Hazelight have never been masterful storytellers - both Brothers: A Tale of Two Sons and A Way Out are rather clumsy in their tonal execution and dialogue, with many of their characters coming across as comically over-the-top during moments that are meant to be anything but. Solid performances aside, cutscenes throughout It Takes Two often feel like cringe worthy interludes that disrupt the brilliance of each new stage, with May and Cody’s hostility growing tiresome very, very quickly.
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Nobody loves It Takes Two for the story it has to tell, if anything it’s a relatively weak link that provides a foundation for this journey to take place. It could have been two friends, two loving partners, or even two strangers having to learn lessons and work together in unparalleled ways. Love stories are meant to be a mixture of affection and adversity, but It Takes Two begins with such blatant toxicity that a couple or close friends playing it will immediately turn against our two main characters and talk about how unreasonable they really are. It’s ridiculous, and simply wouldn’t
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