There's no shortage of Star Wars games out in the universe right now, but only a handful have stood the test of time. While fans have their own nostalgia for certain Star Wars titles, just a few are considered to be genuinely great video game experiences, with gameplay, a narrative, and art style that all transcend the rest of the franchise, and elevate the title far above just another licensed game. Star Wars: Republic Commando is one such title.
Released in 2005, Star Wars: Republic Commando debuted at the height of the Star Wars video game golden age, right alongside other beloved titles like Star Wars: Knights of the Old Republic, Star Wars: Battlefront 2, and the first LEGO Star Wars. Even all these years later, Republic Commando still holds up, with a simple but gripping narrative, a distinct art style, and some intriguing squad-based mechanics. In this age of more dark and mature takes on Star Wars, it's the perfect time for a Republic Commando sequel.
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While Star Wars: Knights of the Old Republic brought the fantasy and wonder of the movies to the video game medium, and the Revenge of the Sith tie-in game imitated the visuals of its movie counterpart, Star Wars: Republic Commando goes for a darker, more mature approach to the Star Wars universe. This can be seen in practically every element of the game from its visuals, to its music, to its gameplay.
From the get-go, Republic Commando's visuals ooze with wartime grittiness. The game opens with the player-character, simply called Delta-38, being born on Kamino. While Kamino in Attack of the Clones is depicted as a bright facility, with stark white lights everywhere, Republic
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