Last month, I played and reviewed a unique take on arcade soccer called Retro Goal. The game was developed by the BAFTA-winning studio New Star Games, masterminds behind hit games like Retro Bowl and New Star Soccer. Retro Goal's intuitiveness, fun gameplay, and excellent presentation surprised me. It kept me immersed for several hours.
Since reviewing the game on the Nintendo Switch, I've been curious to learn the design philosophy and inspiration of the team at New Star Games for Retro Goal. I connected with New Star Games' Community Manager, Mark Baldwin, to discuss Retro Goal's art style, gameplay, and more. He provided exclusive insight into the game's design process, art style, soundtrack, and forthcoming updates.
Mark: We keep returning to football video games, trying different things each time. We feel like we've learned a lot from our experiences with New Star Soccer and New Star Manager, and with the success of Retro Bowl, we thought it was time to go for a proper homage to 90's football games that we all grew up playing.
Q. Did your previous project, Retro Bowl for the Nintendo Switch, influence Retro Goal?
Mark:There are many influences. In the past, Simon Read (founder) stated that games like Emlyn Hughes International Soccer, in terms of gameplay, were a massive influence. But graphically, more games like Man Utd Europe and Kick Off 3 got us going. The overall design, of course, was inspired by Retro Bowl. We learned a lot from developing the game and have carried much of that learning to this project, especially in handling the different control methods the Switch offers.
Mark: It's just the way we like to make games. If you look at all our titles, they have simple, engaging gameplay but with tactical and
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