It appears that Bethesda's next flagship RPG release, Starfield, may have its own suite of raytracing features. Up until now, the details of the game's engine and its specific technical features haven't been discussed all that much, and nothing had been said about whether the game would support some of the cutting-edge rendering techniques that are being employed in the industry.
In fact, most of Starfield's technical aspects are still rather mysterious, with Bethesda having focused more on discussing the game's content than its technological backing. It is known that it's running on an up-to-date version of the developer's battle-tested Creation Engine, and according to some of the latest reveals, Bethesda may have successfully transplanted RTX functionality into it.
Leak Suggests New Starfield Release Window
Specifically, this latest information comes from one of the Internet profiles of Bethesda's Germain Mazac, a graphics programmer. Under the «Experience» tab, it says he's been working on implementing pixel-based rendering, indirect lighting, and RTX integration in Starfield, which has massive implications for the game's rendering pipeline. It's always been clear that Bethesda's largest game to date is Starfield, but RT-ready visuals imply the presence of a whole suite of advanced features, such as DLSS and FSR, giving users way more tools to customize how their game looks and performs.
Naturally, it's also worth remembering that getting RTX into games and engines that might not natively support it isn't an impossibility anymore. Nvidia recently showcased TES 3: Morrowind's RTX Remix visual retrofit, which allowed its engineers to quickly and efficiently turn Bethesda's old game into something that's way more
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