God of War Ragnarok, the successor to the 2018 soft-reboot of the franchise, has finally been released. While initially thought to be a generation-defining game for Sony's new console hardware, the title was later confirmed to be a cross-generation offering. It was developed in tandem for both the PS5 and PS4.
Although God of War Ragnarok is a cross-generational title, the game takes full advantage of the extra horsepower granted by the new console. On the PS5, it can offer a higher frame rate and resolution, as well as VRR HFR modes for compatible displays.
While the game works and looks virtually flawless on Sony's new console hardware, many players were unable to get the PlayStation 5 due to its very limited availability. Such individuals might be worried whether the game would run well on the last-gen system, especially on its base model.
Having played God of War Ragnarok for more than 30 hours on a PlayStation 4 Slim, with the game being installed on an external hard drive, I can safely say that the game is more than just playable on the almost-decade-old hardware. However, there are a few caveats that gamers should be aware of while making the decision to purchase God of War Ragnarok for the base PlayStation 4.
Note: This article contains mild spoilers for God of War Ragnarok.
Much like the last game, God of War Ragnarok targets a resolution of 1920x1080 on the base PlayStation 4. However, since the resolution is locked at 1080p without any DRS (Dynamic Resolution Scaler) in effect, the image looks fairly clean for the most part. New to the game, however, is the implementation of temporary anti-aliasing (TAA), which massively overhauls the image quality.
The title offers a host of visual options, which, while not
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