The recently released game Marvel's Spider-Man has interiors behind windows in many buildings. This looks great and it seems to be done using a rendering trick: the geometry for the interiors isn't actually there and is generated using a shader.
I haven't seen any official statement by Insomniac regarding how they made this, but based on how it looks it seems very likely that they implemented interior mapping: a technique I came up with in 2007 as part of my thesis research. I've never written
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