Now that the dust has cleared on Icarus’s opening weekend, developer RocketWerkz is charting the path forward. In a Steam blog, game runner Dean Hall explains that while the survival game has proven popular – hitting a peak concurrent Steam player count of 50,000 – it’s not been without its “lows”.
“Many people have let us know in the reviews that the game just didn’t work well enough for them to enjoy it – and that’s not good enough for us,” Hall explains. “If people couldn’t connect or run the
Read more on pcgamesn.com