In the grim darkness of the far future, there is only war — and war often means grunt work, the absolute worst gigs where it’s a wonder anyone’s left standing at the end. Warhammer40,000: Darktide is all about these deadly missions, and the doomed souls forced to navigate them.
Darktide fits snugly in the Left 4 Dead-alike genre, much like developer Fatshark’s previous games, Warhammer: End Times — Vermintide and Warhammer: Vermintide 2. Four players are tasked with working their way through a level so they can restart a cooling mechanism on a crucial factory, kill a rebel leader, or otherwise purge the heretics and Chaos demons that have settled in the depths of the massive hive city of Tertium. There are endless hordes of mutants, as well as more powerful enemies like Trappers, Tox Blighters, and Snipers, that threaten to overwhelm the heroes.
Hero is a relative term here. Before you dive into the joy of mowing down waves and waves of heretical filth with a righteous flamer, you need to make a character. Darktide sticks with the formula of four players, made up of four classes: a powerful Psyker; the pious, flamethrower-wielding Zealot; a deadly sharpshooter Veteran; and the hulking Ogryn.
Half the fun of Darktide is giving the characters a spin and choosing your favorite. Every class has a grenade slot, for instance, but they manifest differently. The Psyker can pop the skulls of her enemies from afar, the Veteran has a standard explosive grenade, the Zealot prefers stun grenades, and the Ogryn just throws an entire case of grenades at enemies. Everyone also has a melee weapon and a ranged weapon with varying strengths. The Veteran obviously touts a pulse rifle, while the Psyker just uses a simple revolver, for
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