Nintendo Switch Online recently added The Legend of Zelda: Ocarina of Time to the list of available Nintendo 64 games that can be emulated, and using save states is a great alternative to the game's traditional saving. The option to save from the in-game menu is also available but much less convenient than using save states, or suspend points. Save states are created by using the Suspend menu while playing Ocarina of Time.
Suspend points are files that save the exact moment when players create them. Instead of backtracking through dungeons in Ocarina of Time or leaving the game paused for hours to avoid losing progress, suspend points can be created. The save states are separate for every game, so players can have multiple suspend points in Ocarina of Time without losing slots for other N64 titles. Nintendo Switch Online gives players four slots to create suspend points in Ocarina of Time.
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The Suspend menu for Nintendo Switch Online games is very easy to navigate and use. While Ocarina of Time is running, the minus button will open the Suspend menu. The third option down that says, 'Create Suspend Point' will open up the four available slots to save the game. When the suspend point is created, it saves Ocarina of Time at the place and time when the file is created. The Suspend menu is also where players can load any save states by clicking the 'Load Suspend Point' option.
Traditionally in Ocarina of Time, saving and quitting a game meant starting in a specific spawn point when reloading. Young Link typically started in the treehouse where he woke up at the beginning of the game, and Adult Link started in the Temple of Time. If players saved
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