As you progress through Chapter 4 of Crisis Core: Final Fantasy 7 Reunion, you’ll eventually come across Bahamut Fury. A mechanical version of the powerful summon, you’ll encounter it as the final boss of that chapter. While it might look incredibly imposing, it’s not a hard fight.
Don’t worry, we’ve got you covered regarding how to handle Bahamut Fury in Crisis Core: Final Fantasy 7 Reunion. It won’t be the only time you fight Bahamut in this RPG. So here’s what you need to do to tackle this particular encounter.
Bahamut Fury can deal an impressive amount of damage in Crisis Core: Final Fantasy 7 Reunion, but you also have some advantages. In the DMW system, Aerith has very high odds of granting you Healing Wave.
If you get it, it will restore your HP and MP. It also makes you temporarily invincible, allowing you to bully the boss. You can also receive Physical or Magical Nullification in this fight, making it quite easy, whether in your first playthrough or New Game+.
You can’t count on that happening though, so it is recommended to have your strongest Cure Materia, as well as Regeneration. You can also run Fira, and the attack Materia, Stop Blade. Jump is nice as well if you have space. That is, if you have the timing to use it as an avoidance tool. If you don’t, skip it.
He has a few dangerous attacks, though. Arm Swing hurts and knocks you back. He can also fire a trio of Energy Orbs in Crisis Core: Final Fantasy 7 Reunion. You have time to get into position to avoid these though. They’re easy enough to evade. Just stand between two of them.
You’ll want to stay in melee range against Bahamut Fury in Crisis Core: Final Fantasy 7 Reunion. Attack magic isn’t going to hurt. If you have Costly Punch, you can batter this boss
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