FIFA loves to talk about physics. Sports games in general, in fact, love to explain how and why this year’s balls are ballsier than ever before. It can be easy to be taken in by it, and I've been burned by buzzwords before. Having played every FIFA since 2002, I’m used to the games promising updates and then delivering none. However, I was of the opinion that HyperMotion moved the needle last year, and having had some hands-on time with the FIFA 23 beta this year, HyperMotion2 builds on that further.
We’re probably going to hear a lot of talk about HyperMotion2 in the run-up to FIFA 23, and in true marketing speak, it’s likely going to be deliberately vague. For that reason, I’m going to use the press release on HyperMotion2 EA sent us along with the beta. I’ll paraphrase what EA has said about the improvements, and I’ll describe how effective (or noticeable) they are. Let’s dive in.
Related:
Advanced 11v11 Capture - This is one of the things EA says helps and we just have to smile and nod. By using motion capture on real games of football (as it did for FIFA 22), EA claims everything is more realistic this year. We can’t really measure that based on that alone, so I’m just going to smile and nod.
Machine Learning - As FIFA 23 goes on, it will continue to grow and become more realistic as it goes on. I can’t really judge that on the beta, so I have nothing of note to say here.
Full Team Authentic Motion - If this sounds the same as Advanced 11v11 Capture, that’s because it is. Essentially, off-the-ball players will be more authentic in their movements. I’m not sure I saw that, but once we get into the more specific aspects, we’ll see FIFA 23’s improvements shine.
Powering the Women’s Game - What this means is the
Read more on thegamer.com