The Witch Queen is likely the most ambitious and unique expansion for Destiny 2 so far, and its release was met with overwhelmingly positive feedback from fans. What makes The Witch Queen so special is that every element to it is part of something bigger than ever before. Savathun's Throne World being a fantastic representation of the Hive God's own mind, the Lucent Hive mirroring Guardians, and much more. Something that has always played a major role in every Destiny 2 expansion thus far is the musical component and audio design, such as Deepsight in Savathun's Throne World providing aural cues to where players should look, or Forsaken's iconic soundtrack.
In particular, all of Destiny 2's many guns make different sounds in various ways, and all these sonic elements make every weapon unique and distinguishable when using it. For example, The Witch Queen's Parasite launcher's sounds were made with mac n cheese — fresh homemade pasta sounds that went into the mixer to produce a characteristic sound for squeezing a Hive Worm into a grenade launcher and then firing it against enemies. The same design concept holds true for another popular Exotic from the expansion, namely, the Osteo Striga SMG.
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There are many layers to making unique sounds for video games, and especially so for those titles that have settings that stretch beyond the real world, such as the alien-filled universe of Destiny 2. From a development point of view, however, the tools one has are limited by those available in the real world, thus making it all the more important to be creative when exploring new sound combinations. During a recent roundtable interview, Bungie's Senior Audio Lead for
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