It seems a long time since the reveal of the latest Destiny 2 expansion but players finally get to experience the FPS game‘s epic The Witch Queen story today – and it seems like Bungie is taking a different approach to the DLC’s quests, with the goal of making them feel like Star Trek or The Mandalorian.
At long last, Destiny 2: The Witch Queen expansion is finally out, massively expanding the online multiplayer game with a huge new story campaign. To celebrate the DLC’s release, developer Bungie has gone into detail about the creation of the campaign and its missions on the PlayStation Blog (via The Loadout), as well as its influences.
According to designer Andrew Hopps, one of the team’s main goals with the new campaign was to make “every mission feel uniquely memorable”, which they describe as “one of our tenets”. Regarding the science fiction influences, the design team aimed for “each mission to feel like individual TV episodes from a season of Star Trek or The Mandalorian rather than a sliced-up movie”.
More specifically, Hopps adds that the team wanted to ensure that “each mission should be immediately memorable for its distinct themes, player journey, and unforgettable moments while still delivering the major campaign narrative arc”. Just like how many Star Trek shows, The Mandalorian, Book of Boba Fett, et cetera have individual episodes that work on their own but still contain elements that build the season’s overall story.
Fellow designer Alex Pfeiffer compares Witch Queen’s campaign missions to more like dungeons or “Exotic missions like Presage”. “Not everybody gets to experience them,” Pfeiffer says. “They’re very difficult, they require you to put a team together, and so we wanted to extract what makes
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