The PS5 and Xbox Series X / S versions of Grand Theft Auto V will launch on Tuesday, March 15th, as will a separate version of GTA Online that — for the first time — won’t require the base game to play.
Rockstar Games shed some light on what’s coming a few weeks ago when it teased that development on GTAVI was underway. But today, it’s providing some more details of what you can expect from the updated games and how character migration will work if you’re a fervent GTA Online player.
As for GTAV, there will be graphical touchups throughout, and it will offer three graphics settings: a 4K fidelity mode with ray tracing, a comparatively stripped-back, upscaled 4K (1080p on Series S) performance mode that runs faster at 60 frames per second (fps), as well as a “performance RT” mode on PS5 and Series X that targets 60 fps but without removing ray tracing. Rockstar says that loading times are faster, water reflections have been improved, and there’s a higher traffic density — you know, typical new-gen console stuff. The game also features improved anti-aliasing, “highly detailed” explosions, and more.
One unexpected bonus is that some vehicles have higher top speeds on newer consoles, thanks to their ability to stream in the world’s data faster than previous consoles. On PS5, GTAV will take advantage of the DualSense controller’s haptics, as well as its adaptive triggers. Rockstar says that haptics will let you feel things like weather effects, directional damage, rough road surfaces, and explosions.
Now that GTA Online will be separate from GTAV on Xbox and PlayStation, Rockstar has apparently put in some extra work to make onboarding new players faster than before. The new Career Builder feature will give you $4 million of
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