Warning: This article contains SPOILERS for Halo episode 3 «Emergence.»
Miranda Keyes’ line about the Grunts in Halo episode 3, “Emergence,” is a fun nod to the video games and proves the show has kept their idiocy intact. While the Halo show doesn’t follow the games’ canon, the creators have included many of the major characters, as well as several Easter eggs throughout. Paramount+’s contribution to the franchise focuses of course on the Master Chief (Pablo Schreiber) and the conflict between the UNSC and the Covenant.
The Unggoy, or as the humans in Halo call them, Grunts, are regarded as the lowest-ranking member of the Covenant’s hierarchy of unified races. Grunts are often tasked with menial jobs, being utilized as laborers, or even cannon fodder in combat against the UNSC. The Grunts’ history is quite tragic; their homeworld is a mess and they are constantly mistreated by other members of the Covenant in Halo’s universe. Yet despite all of this, their tragic history is juxtaposed on top of the fact that Grunts have some of the funniest lines in the Halo video games.
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The UNSC intercepts Covenant communications during Halo episode 3 and as they attempt to analyze what they’re hearing, Commander Keyes (Olive Gray) says, “Grunts are chatty, but not over comms.” In the video games, Grunts are incredibly chatty, so much so that their behavior doubles as a sort of comic relief throughout the video games in the franchise. The line is a fun inclusion that pays tribute to one of the longest-running jokes among Halo gamers. Often edgy and unexpected, the writers for the Halo video games continued to lean into the chattiness of the Grunts even with the
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