Halo developer 343 Industries has posted a new update about the shooter's future, a roundtable discussion between three of its developers over the areas they're focusing on. The good news is that Forge finally has a release date of November 8, and the bad news is that Halo Infinite will no longer be receiving the option to play the campaign in local split-screen co-op.
The latter news may not seem all that unusual, but for anyone who's followed this series from the start Halo always had that additional selling point of a local splitscreen campaign. The Bungie games all had it, and I played through most of those with mates hunched around the TV. It's not exactly a killer feature in 2022, but it is sad that something which was once part of the Halo 'package' is being left behind.
«In order to improve and accelerate ongoing live service development, and to better address player feedback and quality of life updates, we have reallocated studio resources and are no longer working on local campaign split-screen co-op,» 343 Industries said in a statement.
Oh well. To be clear, Halo Infinite will still add online campaign co-op. It arrives as part of the Winter Update on November 8 and, as well as Forge and network co-op, will include two new maps showing what Forge is capable of, a free 30-tier battle pass for all players, one new competitive mode called 'Covert One Flag', and in-game events scheduled over the winter months. Oh and a tonne of cosmetics, because that's what we all want developers to spend their time making.
343 Industries is choosing to call the Forge release a beta, though given that Halo Infinite will have been out for a year by the time it arrives that feels like over-caveating.
The winter update takes Halo
Read more on pcgamer.com