Halo has existed as a thriving universe for the past two decades, and while various novels and other forms of media have spun-off from the core games, the Paramount+ TV show feels like the first serious attempt to adapt the games and tell their story in a whole new way. That's the task before Kiki Wolfkill, one of the executive producers, and Steven Kane, who wrote and developed the show alongside Kyle Killen, while also serving as an executive producer. I spoke to Wolfkill and Kane about the direction the show has taken, including the decision to remove Master Chief's helmet.
"I think we're going to see a range of reactions," Wolfkill says. "For some people, this has been 20 years in the making. We showed glimpses of the eyes in Halo 4, and we've shown him as a child in multiple executions. For others, they feel very protective of the mystery of the Master Chief that they have in their head. They own part of who Master Chief is, by virtue of playing him as a character. It was a hard decision, knowing that there were such strong feelings about that. On the other hand, it was also a straightforward decision once we really started to understand the story, knowing that it was always a goal to tell a story about the Master Chief, but to really tell a story about John, which isn't something that we're actually able to do in the games, or haven't done in the games. Having the benefit of this amazing longform storytelling medium in television, where we can really do great character development, meant it was important for the helmet to come off, it was important to see the man inside the armour, and really experience his journey, right there in front of you."
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