343 Industries' self-made Slipspace engine used for Halo Infinite could be shelved in favor of Epic Games' popular Unreal engine, according to a report from journalist Jeremy Penter.
According to Penter, Halo will «for sure» switch to Unreal. Penter states that the information has been confirmed by «many sources» and that the decision to make the switch has already been made. Note that Penter does not specifically refer to Halo Infinite making the jump to Unreal, but rather Halo as a franchise. That means Halo Infinite could be sticking with Slipspace (and very likely is), but future installments could operate on Unreal.
I can only confirm that many sources are saying this and very clear that it's already been decided and Halo is for sure switching to Unreal. I feel like it's time for other switches behind the scenes including people leaving and their past problems. Unreal is a great choice. https://t.co/8KxMqREWIk
Penter's tweet comes in response to speculation surrounding Halo Infinite co-developer Certain Affinity, which is working on a major new mode (that could possibly be a battle royale) for Halo Infinite that is rumored to operate on Unreal and not Slipspace. However, no concrete details about the mode, its engine, or how it will relate to Halo Infinite have been made official just yet.
343 converting Halo Infinite itself to run on Unreal seems unlikely, as it would likely result in 343 having to redo a lot of the work it has done over the past few years. For what it's worth, the Halo Leaks Twitter account (which frequently shares looks at cut Halo Infinite features or teases upcoming ones) believes from what it has seen that Certain Affinity could use Unreal engine for its new mode, but that it doesn't believe
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