As a splash screen reminds you when you boot up Gran Turismo 7, this is the 25th-anniversary year of Sony’s flagship PlayStation racing game. It’s also been more than eight years and one whole console generation since we last saw a mainline, numbered entry in the series, the 2013 PlayStation 3 swan song Gran Turismo 6. These long spans of time loom large over the new game. Maybe they explain why it’s so preoccupied with legacy.
In the quarter century since “the real driving simulator” became a sensation with its involved physics and grainy photorealism, our relationship with cars has changed. Climate change has forced a reevaluation, and the internal combustion engine is on the way out. Can cars even be cool in 2022? “You won’t find as many people talking about car culture anymore,” director Kazunori Yamauchi said recently, adding that GT7 had been built with this new reality in mind.
Our relationship with racing games has changed, too, in the years since Gran Turismo 6. Back then, its main competitor was the Forza Motorsport series, which was made in GT’s image. Today, an upstart spinoff from those games has become a popular phenomenon by putting vibes first and borrowing the design of open-world adventures, culminating in the magnificent Forza Horizon 5, in which the cars — and the racing — were only part of the point.
In 2017, though, developer Polyphony Digital looked to the future with Gran Turismo Sport, a multiplayer-first, live-service-inspired detour. It got many things right, not least the way it brought driver and safety rating systems from hardcore simulator iRacing into a more approachable arena. But it launched as a slender shadow of what the public expects of a Gran Turismo game; a traditional
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