Much like its Arkham predecessors, Gotham Knights will have a fully fledged open world for players to explore and get lost in. With proper cooperative multiplayer that can host two players in a given session, however, it's clear that the game needed a bigger overworld than was available in any of the old Batman titles.
Players worried about Gotham Knights' iteration of the titular metropolis shouldn't be overly concerned, however, according to recent interview with the developers. Speaking with Game Informer, the game's Executive Producer Fleur Marty and Game Director Geoff Ellenor went into some length on how the team is making this game's Gotham the best version of the city yet.
Gotham Knights Releases New Trailer All About Nightwing
According to Marty, the specific version of Gotham that's being featured in Gotham Knights is going to be the city's biggest, most comprehensive edition yet. Compounding on that, Marty also explained that Gotham is a very dense and vertical city that allows for extremely layered locations. This, in turn, means that Gotham Knights echoes Marvel's Spiderman in regard to its overworld, allowing for an interesting gameplay loop no matter what the player might be doing.
Marty also explained that Gotham is big enough to necessitate the use of the Batcycle on a regular basis, even though the four featured heroes can effectively fly around the city, if they so desire. As she put it, the cycle itself is designed as a «long-range mode of transportation,» which implies that the rest of the characters' formidable gadgets in Gotham Knights will be used for vertical traversal and slower-paced exploration.
In the same interview, Marty and Geoff also went into some detail on Gotham Knights' character suit
Read more on gamerant.com