The only thing in a superhero action-adventure game that's more interesting than the mechanics is its potential villains. This is true of Suicide Squad: Kill the Justice League, for example, which features the titular team of heroes brainwashed by Brainiac. In Gotham Knights, guessing which villains may appear has been more difficult, demonstrating that WB Games Montreal may be keeping a lot of its villains secret until release. Looking squarely at Gotham Knights’ combat, it seems that the iconic bruiser Bane is a shoo-in villain.
Harley Quinn was previously teased at SDCC, but Clayface is a good example of a character that had been completely obscured from the player until his reveal alongside Harley. This suggests there may be other villains with their own significant developments that fans are not expecting, but gameplay offers some assumptions about who might appear. If Bane was to be added in Gotham Knights, the game’s combat is perfectly streamlined for his build.
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Gotham Knights’ combat has been shared for most of its characters. Each protagonist has unique attack animations and abilities that separate them from one another, mainly due to their close- and long-range weapons.
Batgirl’s tonfa, for example, gives her more close-quarters finesse and single-target combat, while Red Hood’s dual pistols give him more long-distance options despite being an exceptional grappler. One of the key similarities between each character’s combat playstyles is their ordinary light and heavy attacks.
Light attacks are chained together between dodges, while heavy attacks look like they will often be employed to break a brute enemy’s guard. Gotham
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