Gorogoa's fifth chapter strikes a fun balance of familiar game mechanics with clever subversion of expectations. Atop a tall tower lies the final fruit needed to defeat the mysterious creature terrorizing a young boy's town. To reach this tower, you'll need to navigate magical train maps, size-changing doors, and more to make it to the end of your journey.
Related: Gorogoa: Chapter Two Walkthrough
At the end of the last chapter, you will zoom out of the blue illustration revealing a now smashed china plate. After zooming out one more time, you will see that the smashed plate is a thought bubble of an older man waiting at a train station. Your panels will look something like this:
To get the boy to the first train station, click the left button in the train station panel, and place the station entrance over the boy in the archway. From there, you can pan right and follow the boy to the subway platform. Now you are ready to embark on your next trip!
Chapter five of Gorogoa starts with a train ride that leads to a tower holding the fifth fruit. Therefore, before you can focus on anything else, you need to get on the train. To do that, you're going to need some change to cover the cost. So, let's start there.
First, zoom out from the panel with the book spine. When you do so, instead of arriving back at the young man's home, you will enter the home of an old gentleman. Then, a scene will commence. At the end of the scene, zoom out one more time to reveal a view of the gentleman's face inside a yellow-tinted window.
Next, you'll have to zoom out of the watering pail panel and back to the middle-aged man's house. Then, pan right and click on the calendar hanging from the wall. The top page of the calendar illustrates a skeleto
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