God of War Ragnarok features some of the most in-depth accessibility options of any big-budget release of its type, including one heavily requested feature that the previous title lacked. The full list of over 70 customizable accessibility settings has been unveiled by Sony Santa Monica, though the stand out has to be the ‘Motion Sensor Function Aiming Activation’. Motion-controlled Leviathan Axe? Yes, please.
This toggleable feature for God of War Ragnarok on PS5 means that players will be able to use the Dualsense’s motion sensor to perform actions such as throwing Kratos’ Leviathan Axe. It’s not only a win for accessibility but also adds a new dimension to solving the game’s various challenges in a more engaging fashion than simply aiming the sticks can deliver.
Sony gives you fine control of the feature, providing advanced options to track your horizontal and vertical speed while aiming, with a sensitivity slider ranging from 0.1 to 3.0. This will measure the in-game camera movement, with the lower numbers indicating a slower response from behind Kratos’ back. This is true of acceleration as well; there’s a slider from zero to 10, and the ability to reduce smaller motions with its own dedicated zero to 30 slider, which is calculated in degrees-per-second, which can help mitigate any unwanted accidental motions.
God of War Ragnarok features many tricky puzzles that require Kratos to throw his axe at targets, chains, and switches – many of which are time-trialed. It can take more than a few tries to get it right. If you’re after a new way to engage with the game world or find the sticks less than ideal when time is of the essence.
Now, this isn’t the first instance of motion-controlled aiming being available in a
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