I don’t know if I’ve ever played something as gobsmackingly unhinged as Goat Simulator 3. Developer Coffee Stain North’s doggedly rebellious attitude is apparent in everything from the incoherent “story” to gameplay so over-the-top that half the time it’s hard to tell what’s happening – even the title refuses to play by the rules, skipping Goat Simulator 2 and going straight to three for no particular reason. Throw in four-player co-op that multiplies the madness to even greater extremes as you run rampant through a large open-world map filled with things to lick, headbutt, and blow up, and you’ve got yourself a game so absurd it’s hard to imagine being bored for even a second. This deranged sequel is bigger, packed with silly jokes and pop culture references, and one of stupidest things I have ever beheld. It was love at first bleat.
Like the original, Goat Simulator 3 is an open-world sandbox game that doesn’t even bother with things like a tutorial or having any kind of direction with its ridiculous plot (if you can even call it that). . Instead it lets you and your friends loose on the world and says “go ahead – break it all,” as you complete a series of non sequitur quests and feats of mayhem. You’ll do normal goat stuff like drop a nuclear bomb on a cul-de-sac, or cause a trio of ballerinas to turn into a giant tornado that never goes away for the rest of your adventure, or drive cars into your friends until they explode (both the cars and the friends). However, unlike the first Goat Simulator, this time you are given clear objectives and a quest log that guides you towards leveling up your Illuminati Ranks, upgrading your Goat Castle base, and eventually reaching an incredibly bonkers conclusion after roughly eight
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