Ghostwire: Tokyo has always had an interesting hook: the citizens of Tokyo vanish and mysterious, otherworldly invaders known as Visitors begin to stalk the streets. Game Rant was recently able to play through the first two chapters of the game, and it further develops this hook and builds the world quickly and efficiently.
In the span of Ghostwire: Tokyo's first two chapters, players are introduced to 2-3 interconnected, yet distinctly intriguing, storylines. Without diving into spoiler territory, what’s impressive is how the game manages to do this, introduce its enemies, develop the relationship between Akito and KK, and more—all without a lot of exposition dumping. Players are thrust straight into the mystery, and just as Akito has to wrap his head around sharing his body with KK and fighting off the Visitors, so too do the players.
Tango Gameworks Has 'Ideas' for Sequels If Ghostwire: Tokyo is Successful
These worldbuilding and story developments bleed into every aspect of the game, including the introduction to gameplay. Through KK, Ghostwire: Tokyo players gain access to otherworldly powers like Ethereal Weaving. Using Kuji-Kiri hand movements, further stylized for its own Ghostwire: Tokyo identity, players unleash special spiritual attacks fused with elements. One could understandably compare it to anime like Yu Yu Hakusho or to a Doctor Strange game, but the truth is that it feels distinctively its own.
At other times, as players investigate and look for hidden secrets in Ghostwire: Tokyo’s world, one could even argue it’s a Batman: Arkham game. All of these comparisons are important, to really hopefully show how the world comes together, but the thing is that none of these comparisons really showcase, or that
Read more on gamerant.com