Ghost Recon Frontline was cancelled this July, although we didn't get much of an explanation. The news was shared during an earnings call, in which Ubisoft also cancelled a VR Splinter Cell game, and two other unannounced games.
Now, however, we finally have a good idea of why these projects were scrapped. According to senior developer Fawzi Mesmar, playtesting found that Ghost Recon Frontline wasn't "meeting player expectations".
Ubisoft apparently found that many fans were disappointed with the direction of the live service, missing Ghost Recon's usual stealth-based gameplay.
This reaction resulted in Frontline's cancellation, and it's not known if Ubisoft has anything else planned for the series. Related: Ghost Recon Frontline Is Proof That Not Everything Needs To Be A Live Service “Following the feedback that we've collected from our players in the playtest, we found that that game basically was not meeting the players' expectations,” said Mesmar, speaking to Axios Gaming.Read more on thegamer.com