Genshin Impact is a game I keep going back to, rolling with the updates. A new banner arrives every three weeks, bringing a couple of new characters, and a larger content update drops every six weeks. The one, and so far only, time the game has varied from this schedule, uproar and compensation were involved. The community is so used to this pattern that it’s expected now, but that doesn’t mean it works.
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Hoyoverse puts its heart and soul into keeping Genshin Impact feeling fresh and relevant. There are frequent limited-time events, alongside a constantly expanding selection of content that includes daily tasks, weekly bounties, story quests, domains, hangouts, world quests, and a range of bosses. Of course, there’s also the Archon quest chain, which contains the majority of the game’s lore. Just listing these is exhausting, let alone participating in them all, and that’s where the problem lies. It turns out there is such a thing as ‘too much content’.
Version 3.0 of Genshin Impact gave us the largest content drop in a while, opening up the region of Sumeru. With it came a host of new world quests, and an incredibly lengthy Archon quest, all alongside the usual timed events and character-based content that come with each update. When I took my first steps into Sumeru I was impressed. The world is beautiful and unique and takes a different stance on environmental puzzles, forcing the use of new mechanics, as well as interactions with the Dendro element, which is the region’s focus. These differences continue into the quest chains as well, with the Archon quests in particular including a major problem to solve, that sees you uncover clues and interpret them.
The different ways to
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