A few Genshin Impact 3.2 leaks highlighted some interesting changes to the game's graphics settings. The most notable update is the introduction of FSR as a replacement for TAA and SMAA. HoYovere has yet to comment on the matter, as this new graphics setting has only been seen in the Version 3.2 beta.
Thus, the content shown here is subject to change. This inevitably means that the FSR and its related performance stats aren't necessarily optimized to the fullest. It is also worth noting that this new graphics update won't be too drastic.
Ergo gamers shouldn't expect something that looks like a completely different game.
The above tweet shows off some of the new leaks associated with this graphic settings update. Those familiar with TAA and SMAA should know that FSR has now replaced them in Genshin Impact. Naturally, some players would like to see how the new graphical setting compares to the old ones.
If the tweet's image is too small to look at from here, then the following upscaled image might be more convenient for the reader to analyze.
If the current leaks are true, then that means future Genshin Impact players will only be able to use the "Off" or "FSR" settings. Generally speaking, FSR is intended to improve the framerate while maintaining high-quality resolution.
Interestingly, Genshin Impact's current FSR setting reduces FPS by ten. While that would defeat the purpose of a graphical setting like FSR, it's worth mentioning that beta content is subject to change. Ergo, it's possible that this update could be better optimized in the future.
The above tweet shows the difference in FPS between FSR 2.0 in Version 3.2 and SMAA in Version 3.1. Otherwise, readers can feel free to check out the other minor settings and graphics
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