GameStop Corp. posted the biggest quarterly drop in revenue in two years, showing the struggling video game retailer's efforts to boost digital purchases haven't compensated for a decline in physical sales.
Net sales fell 8.5% to $1.19 billion in the three months ended Oct. 29, lower than two analysts' projections for $1.39 billion. The adjusted loss per share was 31 cents, worse than estimates for a 29 cent loss. Very few analysts cover the company, which is valued at $7 billion and whose stock is notoriously volatile.
Ryan Cohen, who joined the board and became chairman last year, has been trying to revive growth at Grapevine, Texas-based GameStop, which has slowed as gamers shift from buying game discs to digital downloads. Making matters worse, GameStop's retail business was quashed during Covid lockdowns and results have been further hampered by supply constraints on consoles. And the broader gaming industry is in decline, with overall spending down 5% in the third quarter from a year earlier, according to industry researcher NPD Group.
Software sales declined 19% in the quarter to $352.1 million, while hardware and accessories sales fell 6.4% to $627 million. Collectibles were a bright spot, gaining 7.9% to $207.3 million.
Axios reported earlier this week that GameStop had started another round of job cuts, with an emphasis on the team building the company's blockchain wallet. In July, GameStop also announced it was trimming an unspecified number of workers and ousted former Chief Financial Officer Mike Recupero. GameStop made no mention of job cuts in its earnings statement.
Cohen has been pushing GameStop into digital assets, but the strategy has proven to be a challenge. In September, the company announced
Read more on tech.hindustantimes.com