According to new research published today in the peer-reviewed journal Addiction Research & Theory, gamers who purchase 'loot boxes' are up to two times more inclined to bet.
According to the findings based on more than 1,600 adults in Canada, they are also more likely to have a gambling problem than players who do not acquire these 'virtual' treasure chests.
According to the authors, the findings call into question the hypothesis that psychological factors cause the link between gambling and loot boxes, which are outlawed in several countries, like Belgium, and are being considered for legislation in many others around the world.
Their research shows that the link between these video game characteristics and gambling persists even after controlling for childhood neglect, depression, and other recognised risk factors for gambling.
The authors say their findings have potential implications for policymakers and for healthcare. They are calling for more research into the benefit of harm minimization features, with some online platforms having already implemented these - such as telling players the odds of winning when they buy a loot box.
"Findings indicate that loot box purchasing represents an important marker of risk for gambling and problem gambling among people who play video games," says Sophie Coelho, a PhD student at York University, Toronto.
"The persistent associations we observed between loot box purchasing and gambling may provide preliminary support for the role of loot boxes as a 'gateway' to gambling and eventually problem gambling.
"Loot boxes may prime people to gamble and increase susceptibility to problem gambling."
Loot boxes are designed to entice players and are often paid with real-world
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