The world of Sanctuary expanded mightily in the second title of the Diablo franchise. While the original game had already hooked players with its gameplay and the wonderfully dark world surrounding Tristram, the sequel brought along crafting and other more mature gameplay mechanics. One of Blizzard's notable inventions in Diablowas the magical transmutation device, the Horadric Cube.
Although socketing items with runes and gems was exciting, the real magic happened with the Horadric Cube. This feature allowed players to create new items from reagents and uncover the secrets of this mysterious device of Horadrim origin. While Blizzard has decided to forgo Horadric Cube since Diablo 2, the magic has been retained by the introduction of the spiritual successor in Kanai's Cube.
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The Horadric Cube wasn't simply a crafting or cooking item that could be found in other role-playing games. Those would allow the creation of simple items with appropriate ingredients, like turning wood and metal into an arrow. Instead, in addition to regular items, players could use the magic of Horadric Cube in Diablo 2 to transmute items into new ones with unearthly properties.
The cube allowed a total of 12 item slots, which would limit the number of items it could contain. Even with the restrictions on slots, the combinations were nearly unlimited. While hundreds of different types of weapons, armor, gems, runes, and other items could be inserted, only a tiny portion of the combinations would result in a new item. What made it even more exciting was that it allowed the creation of equipment with random properties. This meant that players could recycle items again and again in the hopes of
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