The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Floppy Club, who submitted Rytmos to The Digital Big Indie Pitch (PC+Console Edition) #16 and walked away as the runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Floppy Club: Our studio, Floppy Club, is a small games studio in Copenhagen, Denmark. Our current focus is to develop games with a strong focus on sound and music.
Floppy Club was founded by Niels Böttcher and Asger Strandby in 2019. Niels Böttcher is the sound designer and project manager and Asger is the main developer and game designer. It’s a small studio, but we are lucky to have a graphic designer, a tech artist, an extra game designer and more to help us out.
When we started the company we had known each other for almost 20 years. Not from making games, but from the music scene in Denmark. Niels has had a record label called Jenka Music for almost 20 years, where he released a lot of music. This is also from where he and Asger know each other, as Asger
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