Fire Emblem: Three Houses was an important game for Nintendo. It was the title that turned the series from a Japanese staple to a full-blown global phenomenon, taking the slow-build success of hits like Fire Emblem Awakening to the finish line. A major piece of Three Houses’ success (aside from the Nintendo Switch’s high adoption rate) comes from its memorable cast of characters. Its cast of misfit students proved to be the series’ most lovable collection of heroes yet, perfectly positioning it for success in the age of fandom.
Fire Emblem Warriors: Three Hopes, a new spin-off title that hits Switch on June 24, looks to capitalize on that strength. The Dynasty Warriors-like Musou game once again takes players to Fódlan, a continent embroiled in war. While the combat may be as different as can be, the faces and atmosphere are all pleasantly familiar. Think of it as a reunion special
For my preview period, I played eight chapters of the Black Eagles route. So far, I’ve found that Three Hopes is a great excuse to catch up with my favorite characters. Though even better, it has allowed me to meet some students I never got to spend time with in Three Houses, all without making me start a new save file in a game I’d already played to death.
From a pacing perspective, Fire Emblem Warriors: Three Hopes (a follow-up to 2017’s Fire Emblem Warriors) is about as far from a tactics game as you can get. Rather than slowly moving units in turn-based combat, it’s a full-on action title where you’ll slice up hundreds of soldiers at a time with exaggerated attacks. The format better emphasizes the war at the heart of the series. Rather than taking out a few soldiers on a grid, players quite literally face entire armies.
While the combat
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