GameCentral takes a first look at FIFA 23 and learns that it is, in fact, a FIFA game – one that is subject to all the usual pros and cons.
After almost 30 years, EA is finally preparing to release its last ever FIFA game. Not because of a drop in popularity – far from – but because of arguments with FIFA over the cost of using their name. That means next year EA Sports FC will be the new game and while a new FIFA title may be released it will have nothing to do with EA.
For FIFA 23 though this is just another year, since there’s nothing special about the game itself – only its circumstances. Having now gone hands-on with a final version of the game it’s clear there are some intuitive and pleasing additions, but there are also more than a handful of disappointing moments from our initial few hours.
EA has now managed to integrate player statistics to the point that there’s now a noticeable difference in the gameplay and feel of each footballer, and whilst this is an impressive feat, it happens so regularly that you look at the turning circle of certain players and think to yourself, ‘How on earth are you meant to be a professional footballer?’
Including statistics that allow you to feel the difference in areas where a player might excel or fall short is a great accomplishment, but it quickly becomes frustrating when that creates an unrealistic skill drop for certain players, especially when starting career modes with lower league teams.
On the other hand, the HyperMotion2 technology is genuinely impressive. The way in which real world matches and training sessions have been captured and directly translated to in-game animations ensures play sessions now feel much more immersive.
The AI learns as you play, analysing the best
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