I never really considered Far Cry a series that was ripe for the roguelite treatment, and Far Cry 6’s Control DLC doesn’t do much to convince me otherwise. This looping gauntlet provides an interesting exploration of one of its more complex villains, Far Cry 4’s pink-suited Pagan Min, but Control’s small-scale open world doesn’t deliver the same free-form fun as the base game (or even other expansions from Far Crys past).
The concept will be familiar to anyone who’s seen Inception, Dreamscape, or really any even mildly sci-fi-adjacent TV show or movie in recent memory – you take control of Pagan while trapped in a prison of his own mind and must complete a series of trials to help restore his "sanity" (or, perhaps more accurately, his delusional self-image). To do so, you'll need to collect the three shards of his golden mask (yes, it’s a little on the nose, I know) from around the bizarro version of a Kyrati valley that has become his subconscious home. It's not clear whether this is a hallucination during his death throes or just some sort of weird dream (though, if I remember correctly, canon lore is that Pagan survives at the end of Far Cry 4) but the concept feels like a natural extension of the trippy sequences that have become a series staple.
The world itself is a neon-splattered trip down memory lane for fans of Far Cry 4 – from the floating temples and massive gold statues that command the map's yellow brick road golden pathways, to the stylized recreations of recognizable locations like Pagan’s royal palace or the dilapidated home of FC4 protagonist Ajay Ghale’s mother. While it can certainly feel like you're seeing a lot of recycled material, the design team definitely nailed the look of this mental monument to
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