Early reviews for Rainbow Six Extraction dub it an interesting continuation of the pre-established Outbreak game mode that gets stuck in its repetitiveness and dated engine. A day-one launch on Game Pass, Rainbow Six Extraction has found stable footing among reviewers, who praise its strategic team-based elements and satisfying gunplay. Some reviewers seem torn about Extraction’s progression mechanics and MIA system, though, with some panning its inherent repetitiveness. Even more, while the Rainbow Six franchise has always had a learning curve, the difficulty scale in Extraction was a particular target for critique, with reviewers claiming the game has trouble with difficulty tuning, akin to the early days of Back 4 Blood.
Building off of Rainbow Six Siege’s limited-time Outbreak game mode, Ubisoft’s Rainbow Six Extraction follows Team Rainbow’s REACT Operators as they attempt to deal with the previously contained Chimera Parasite as it wreaks havoc across the United States. In teams of three, players are dropped into one of many Containment Zones, in which they attempt to complete various objectives – similar to GTFO and Back 4 Blood. With the option to extract prior to completing all available objectives, operators are forced to decide between gambling their lives or retreating for limited rewards. Deemed a well-constructed combination of Siege’s stealth-based strategic gameplay and PvE elements, early reviews for Rainbow Six Extraction are primarily good, if not bogged down by Siege’s dated engine and a frustrating difficulty scale.
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