Thanks to the success of Netflix's Drive to Survive, the fervor surrounding Formula 1--the world's premiere racing category--has rarely been stronger. The sport has seen a huge influx of new fans, enjoying not only some of the best racing the sport has seen in over a decade, but also injecting a lot more meaning into the relationships between its teams and drivers off the track. In F1 2022, the latest entry in the franchise developed by custodians Codemasters, a delicate balance of catering to this new audience while also offering enhancements to returning simulation racing fans is evident and, based on some limited time I've had with the game, it seems to strike it quite well.
In the preview version of F1 2022, I had access to all 10 teams and 20 cars on the grid along with five tracks to race on: the Autodromo Internazionale Enzo e Dino Ferrari (or Imola as its more commonly known), Silverstone in Great Britain, the Red Bull Ring in Austria, Circuit of the Americas in Texas, and the latest addition to the F1 calendar, the Miami International Autodrome. All five were available for racing in both Grand Prix and Time Trial events, with the Grand Prix weekend event featuring practice sessions, qualifying, and even Sprint races (or none, if you decide to edit the race weekend format directly).
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Now Playing: 5 Minutes of F1 22 Miami Hot Lap Gameplay
This is just a sliver of what Codemasters will be offering when the game launches in July. In addition, Career mode and My Team campaigns will return (although a
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