For years, Elgato has been at the forefront of the gameplay capture market with its various products. From the high-powered 4K60 S+ and 4K60 Pro to the old-school Game Capture HD, there has been no shortage of products available, and the library keeps getting bigger. Enter the Elgato HD60 X, the latest capture card from the company, designed to bring a new feature to the mix for those with next-gen consoles and modern-day gaming PCs.
Retailing for $200 USD, the Elgato HD60 X looks like your standard capture card with a refreshed design. But under the hood, there’s more there than what you’d expect.
Before getting into the features, however, let’s talk about the setup. It’s as easy as any recent external capture card. Simply unbox it, connect it to your computer with the included USB-C cable, and select it in your capture software of choice. It’s that simple. No extra drivers or anything needed. Just plug it in and play.
(Image credit: Elgato).
The biggest selling point for the HD60 X is the addition of Variable Refresh Rate (VRR) support for capture. That means, if your display supports it, you won’t lose your Nvidia G-Sync or AMD FreeSync features just because you want to capture and/or stream your gameplay.
During testing of the feature, it actually worked out quite well. At 1080p60 HDR10, the capture was near flawless and identical to the passthrough seen on the monitor itself. To be completely honest, it wasn’t something I was expecting. Elgato is no rookie when it comes to video capture, but I still expected some potential tearing or occasional hiccups. I had none of it with the near 15 hours of gameplay I captured with the Elgato HD60 X.
In fact, I do think it’s the best card available right now for 1080p60
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