ElecHead is strangely terrifying if you actually think about it. You’re some kind of electrical creature, a battery come alive, on a mission through a strange electrical world fraught with dangers. You can also sever your own neck at will, launching your electrically-charged head forwards, backwards, or upwards in order to complete puzzles or progress through the 2D platformer. Why does your decapitated body still move without the charge from your head? Are you not powered by the electricity you produce? Is your internal electrical charge just a byproduct of your brain function?
ElecHead asks a lot more questions than it answers. There’s no real story to speak of, just room after room of clever platforming puzzles, and that’s all you need. You’ve got the ability to jump, the ability to launch your own head, and that’s about it. But what more could you want?
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Solo developer NamaTakahashi (I think this makes us at TheGamer, alsonospaces, officially influencers) built the game around its central mechanic – the self-decapitation – and built it well. While there’s only one real mechanic to speak of, it’s got myriad uses and complications thanks to the fact that your head carries an electrical charge. This means you can launch it to flick on switches, move platforms, or activate lasers when you need to. There are also more simple applications, which are easy to overlook as you try to overcome the puzzles, like simply needing to be smaller to get through a passage.
As I mentioned earlier, the rest of your body does not carry an electrical charge when separated from your head, which gives you more
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