Elden Ring update 1.07 patch notes have arrived courtesy of FromSoftware, and they reveal that PvE and PvP balance are now being treated separately in one of the best open-world games on PC this year. In addition, fans have spotted references that could be paving the way for future DLC in the RPG game from the Dark Souls and Bloodborne creators. The update also includes a huge number of balance tweaks for both online and offline play.
One of the most dramatic changes included in the Elden Ring patch notes for version 1.07 is the addition of separate damage scaling for PvP multiplayer. This means that weapons, skills, spells, and incantations can be treated separately for players taking on one another in duels and invasions. FromSoftware notes that “In the future, this feature may be used to balance weapons, arts, spells, and incantations in invading and PvP. Balance adjustments made within this feature will not impact single-player and cooperative play.”
This is a fairly unprecedented step for FromSoftware games, but it opens up a ton of potential for future balancing that should keep players who enjoy the competitive side happy without having to detract from those who wish to have a fun time with strong equipment against the many Elden Ring bosses. Almost all the balance adjustments made in update 1.07, however, affect both PvE and PvP aspects of the game.
The community is already combing through the many changes made, with some of the highlights being nerfs to the ‘crouch poke’ technique used on many colossal swords, the stagger from bestial sling, and status buildup dealt by dual wielded weapons. In contrast, poise has been increased almost across the board, being applied to all armour “with some exceptions.” However,
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